![]() ![]() This is designed to let you keep changing position quickly, pop up over hills to fire, and even hover for a while. The fuel tank is small but refills very quickly. Choosing flak will work great as a nimble chaos-creating device, although with a much shorter life expectancy. Most will opt for the default railgun and play as a sniper. The playstyle is really going to be determined by the single weapon you choose. That said, the railgun is easily the best large weapon for a Drill you can get in and out of safe vantage points pretty effortlessly, pick opponents off from a distance, and then evade (or, alternatively, drill) opponents that get too close for comfort.Įnes: “Drill is an odd beast and sort of a utility/specialist class. But since the Drill is much lighter on armor than the other mech classes, I wouldn’t recommend going into close-quarters combat, at all, unless you find yourself scraping the barrel for options. Success in close quarters is very much a matter of using your jump thruster to quickly get above other mechs and drop down on them. It’s armed with a single large weapon slot as well, which I like equipping with the default railgun for range. This is the one you’d use as a light scout to get around the map without a hassle, but it comes with some added punch in the form of a built-in drill at the bottom of its chassis. The Drill class mech looks like a tall metal spider with four legs, but it can run quickly, regain fuel quickly, and has more maneuverability than any other mech class. The missile slot is fixed, but the rest of the loadout can be configured to the player’s taste and there aren’t really any wrong choices here.” It can fill any role, but the others have specializations that make them better or worse at certain tasks. You can think of Catalyst as your standard infantry. The default loadout is lasers and missiles that are pretty easy to use, and it has a bonus to cooling to help new players who tend to overheat a lot. It’s nicely balanced with a small weapon slot, a large weapon slot, and an embedded 8x missile launcher.Įnes: “It is the default, and intended as the thing that starts you off in Vox Machinae. There are even some exclusive tips directly from Space Bullet developer Josh Enes, who was kind enough to chat with me.Ĭatalyst is the game’s default class, and is appropriately heavy, but still is not as heavy as the Dredge. Instead, you should reference back to this guide.īelow, I’ve listed out detailed descriptions and advice on how to use each of the weapons and each of the mech classes in the game. But that’s work you shouldn’t have to do. Granted, it’s not hard to jump in and mess around until you know what each weapon does and how each mech handles. When I first played the game, I certainly wish I had more context to go off of than that. ![]() The game itself uses limited descriptions to explain what each mech class does, which boils down to tooltips such as “mid-light class with decent speed” or the like. Vox Machinae has been out since late September, and while I feel it’s one of the most innovative games I’ve played on my Oculus Rift this year, what truly stands out is its beefy guns and gargantuan mechs - also known as “grinders” according to the developers at Space Bullet. ![]()
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